<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title>回收重型猎鹰</title>
    <link rel="icon" type="image/GIF" href="res/favicon.ico"/>
    <meta name="viewport" content="initial-scale=1">
    <meta name="apple-mobile-web-app-capable" content="yes"/>
    <meta name="full-screen" content="yes"/>
    <meta name="screen-orientation" content="portrait"/>
    <meta name="x5-fullscreen" content="true"/>
    <meta name="360-fullscreen" content="true"/>
    <style>
        body, canvas, div {
            -moz-user-select: none;
            -webkit-user-select: none;
            -ms-user-select: none;
            -khtml-user-select: none;
            -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
        }
    </style>
</head>
<body style="padding:0; margin: 0; background: #000;">
<!--script src="res/loading.js"></script-->
<canvas id="gameCanvas" width="600" height="800"></canvas>
<script type="text/javascript">
    window.onload = function(){
        cc.game.onStart = function(){
            if(!cc.sys.isNative && document.getElementById("cocosLoading"))
                document.body.removeChild(document.getElementById("cocosLoading"));
            cc.view.enableRetina(false);
            cc.view.adjustViewPort(true);
            cc.view.setDesignResolutionSize(600, 800, cc.ResolutionPolicy.FIXED_HEIGHT);
            cc.view.resizeWithBrowserSize(true);
            cc.LoaderScene.preload(g_resources, function () {
                cc.director.runScene(new HelloWorldScene());
            }, this);
        };
        cc.game.run("gameCanvas");
    };
</script>
<script type="text/javascript" src="cocos2d-js-v3.9.js"></script>
<!--script src="frameworks/cocos2d-html5/CCBoot.js"></script>
<script cocos src="main.js"></script-->
</body>
</html>
